And any casual close observation of the eye viewed from the side shows that the Cornea bends the view of the iris out, giving a unique effect that adds depth realism and identification to the rendered eye.
I wanted to see if I could trick a 3D model of an eye into the same effect without any dynamic lighting.
I was able to using a simple raytrace object for the cornea to bend the view of the iris to give that interesting effect. For the reflection I tried my best to give a sense of the seneray and of course the tell tale all important highlight. Which interestingly is just a texture and not dynamic. It took a while to get that to work properly but I think it adds something unique that most people wouldn't go to and a feel that hearkens to video game nostaligia without explicitly duplicating the video game rendering methods.
Hope you think it looks cool!
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